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Divinity original sin 2 spear
Divinity original sin 2 spear











If the dev's felt the damage from a spear (from what I've seen the weakest of the 2-hand weapon types) was too much for a 1-hand, then just lower the damage, but to turn a weapon designed to be used with a shield (in real life) and yet have no way to equip it's complimentary shield in game is just silly, imo. Mechanically, a weapon with additional range would be balanced by a slower movement, such as the shield movement debuff currently in the game, yet that's not the direction the dev's chose to go (for some strange reason). This just doesn't make sense, in an immersive sense, nor in a mechanical sense. Yet in the game, spears are treated as 2-handed weapons.

divinity original sin 2 spear

Spears, in actual military engagements, are used in conjunction with shields, the intention is to have a light, long range weapon to keep enemies at bay and the shield to protect said spear wielder if the opponent(s) get inside of the spear's range.













Divinity original sin 2 spear